‘Destiny 2: Lightfall’ Review: Destiny at Its Best—Most of the Time

Strand is truthfully so good and so enjoyable to make use of, it type of makes the older subclasses really feel a bit missing by comparability. Even in the event you swap out the Grapple for one of many different two grenade choices—one spawns little creatures known as threadlings, my infants, and the opposite is a crowd-control possibility that catches enemies in a glowy inexperienced net—you’re nonetheless going to be having such a superb time you may neglect the opposite lessons even exist for some time. Granted that’s type of been the case for any new subclass Future 2 has launched up to now, however this one feels totally different, since you’re not simply given a couple of tweaked mechanics, you’re given a bunch of brand-new mechanics and a brand new method to traverse the worlds of Future 2

Cloudy With a Likelihood of Darkness

Let’s discuss Rohan and Nimbus, the Cloudstriders, the protectors of Neomuna. There are all the time two of them, and so they solely dwell for 10 years, a consequence of the heavy nano-augmentation they bear once they volunteer to change into Cloudstriders. We spend probably the most time with Nimbus, the youthful counterpart to grim and grizzled Rohan, and each minute of it’s a blast. 

Future 2 has no scarcity of grizzled, stoic males and haunted, traumatized girls. Nimbus is a breath of recent air, as a result of they’re none of this stuff. They’re shiny, bubbly, and nonbinary. They’re endearing and enthusiastic, with a way of youthful (and delightfully immature) humor that we simply don’t get sufficient of in Future 2. Voiced by sequence newcomer Marin Miller, Nimbus is the beating coronary heart of the Lightfall marketing campaign. 

Too usually we solely get the narrowest slices of story improvement for Future 2’s supporting forged. However that’s one of many issues Lightfall excels at. We get lots of time with Nimbus. Over the course of the marketing campaign, we begin to understand that Nimbus’ exuberance isn’t just a few protection mechanism or immaturity. It’s a alternative. 

Within the face of cosmic horrors, Nimbus protects that youthful enthusiasm from the simple cynicism that comes with grief and loss. They’ve 10 years to dwell, and so they’re going to dwell each final one to the fullest. It’s a nuanced and compassionate efficiency, and even when issues get extra severe and grounded within the post-campaign story, it is nonetheless refreshing. I can’t wait to see extra Nimbus within the seasons to return. 

A Few Unfastened Ends

Regardless of all the pieces I liked about Lightfall, ending up the marketing campaign felt like a aid. By the top, it felt like I’d completed the identical missions a couple of instances over. Go shield the factor, get to the factor earlier than the unhealthy man. Essentially the most fascinating components of Lightfall are sadly not the issues we spend probably the most time exploring. 

What is the Veil (past a justification to ship us to Neptune?) How did Neomuna get there? What is the take care of Strand? What does the Witness actually need? Spending time with Nimbus and exploring the brand new Strand powers was tremendous enjoyable, however each time I completed a mission I felt myself trying off on the horizon the place the actual struggle was taking place, wishing I used to be there as a substitute. 

Fortunately, after you end the marketing campaign in Lightfall you do get to go take part in that greater struggle, and that is what the Season of Defiance is constructed round. Queen Mara of the Area Elves (oops, I imply the Awoken) wants your assist to free prisoners from the (in all probability well-manicured) palms of the Witness, and these missions are a blast. They’re thrilling, difficult, sort of spooky. Superior. It is like in the event you needed to play by way of the Dreaming Metropolis earlier than you ever touched the storyline for Forsaken. Regardless of how good the Season of Defiance and Lightfall tales are, there’s an urgency hole between them which makes for some awkward pacing. 

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