Review: ‘Like a Dragon: Infinite Wealth’ Is an Impressive Achievement in Storytelling

Issues weren’t trying good for Ichiban and mates. A corrupt police officer and half a dozen of his cronies cornered us in a sleazy dive bar, and we have been horribly underleveled. With a single button faucet, the tables turned—or, extra precisely, exploded into tons of of items. I summoned Chitose “Buster” Holmes, a formidable henchwoman with spiked metallic balls connected to her fingers. She works for a hero supply firm, and proceeded to decimate the bar, pound the sheriff right down to dimension, and present me how good Like a Dragon: Infinite Wealth’s battles could possibly be. I wanted that reminder after a tough begin and a few confused storytelling.

Then got here the chaser: an intensely shifting scene that expertly wove difficult real-life matters with a few of the most considerate character improvement in video gaming. (No spoilers.)

In lower than quarter-hour, developer Ryu Ga Gotoku (RGG) delivered a one-two punch that hammered out my wavering confidence in Infinite Wealth, and it didn’t falter once more. Regardless of getting off to a tough begin and having a number of experimental concepts that don’t fairly land as they need to, Like a Dragon: Infinite Wealth is RGG Studio’s finest work to this point and an excellent RPG.

Like a Dragon: Infinite Wealth opens 4 years after Yakuza: Like a Dragon, RGG’s first try at turn-based RPGs and the debut outing for our hero Ichiban Kasuga—and quite a bit has modified. In Yakuza: Like a Dragon, appeal born from awkward depth and ignorance characterize Ichiban, a 40-year-old man robbed of the possibility to cease being a younger grownup. That keenness stays in Infinite Wealth, however lived expertise, grief, and earnest conviction refine it into one thing extra highly effective and plausible.

He lastly grew up, in different phrases, and reached a stage of emotional maturity that even some real-life adults by no means handle to seek out.

In the meantime, Kazuma Kiryu, Infinite Wealth’s second protagonist and the hero of Yakuza 0 via Yakuza 6: The Music of Life, has all of the opportunites of an getting older particular person with no safety community and few alternatives for development. (That’s to say, none.) It’s no secret that Kiryu is dying from most cancers in Infinite Wealth—Sega even made it a focus of the sport’s video promoting—however RGG makes use of it for greater than only a surprising plot twist and combines it with commentary on getting older in surprisingly delicate methods.

Infinite Wealth’s new setting in Hawaii is huge and delightful, and it additionally seems like pointless change for the sake of change. One of many Like a Dragon (beforehand Yakuza) sequence’ strongest factors is the way it makes use of centered tales as reflections of a cultural drawback, and whereas these situations are at all times rooted in Japanese society, the insights and classes from them are common. RGG used Yokohama in Yakuza 7 and Misplaced Judgment as a platform for analyzing social injustice. Hawaii simply seems like a vacationer lure, particularly in Infinite Wealth’s first half.

Okay, Ichiban is a vacationer there, so a vacationer’s perspective is sensible. He was new to Yokohama in Yakuza: Like a Dragon as nicely, although, and that didn’t cease him from championing the homeless and different susceptible folks that society neglected. Infinite Wealth is lacking the wealthy connection between folks and place that often offers Yakuza video games their id, and hardly something that occurs in Hawaii couldn’t have occurred in Japan. I believe the selection was partly an experimental one and partly thematic—experimental, to see how the sequence may perform in one other setting, and thematic, to emphasise the distinction between Infinite Wealth’s two halves.

Whereas I don’t assume Hawaii provides a lot outdoors of that distinction, RGG did make use of a unique sort of storytelling right here as a substitute, one which’s rather more attention-grabbing than a recent setting and elevates the sequence to its highest level but. Reasonably than cultural contact factors, Infinite Wealth goes deep into connections between folks—ultimately.

Infinite Wealth borrows Yakuza: Like a Dragon’s narrative construction for higher and worse. It begins with a false begin earlier than hurling Ichiban alone right into a harmful new setting with nothing to his identify. The broader narrative facilities on two MacGuffin hunts for roughly 10 hours, first as Ichiban seems for his mom, Akane, after which as he tries monitoring down the one who stole his passport—and, by extension, any chance of him returning house.

Yakuza: Like a Dragon gave Ichiban a mission that formed his actions within the recreation’s opening act. Infinite Wealth doesn’t have that sort of construction, and the early chapters transfer, in some way, extra slowly than the earlier recreation’s did. RGG’s distinctive character writing and Sega’s equally distinctive localization imply Infinite Wealth continues to be gratifying in these opening hours. It’s simply extra of a slice-of-life Yakuza visible novel than anything.

Every little thing modified close to on the finish of Infinite Wealth’s third chapter after a sequence of scenes that helped coalesce all of the concepts I had about what level Infinite Wealth needed to make right into a stable imaginative and prescient.

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