I’m nervous about Starfield. I’ve loved Bethesda’s different open-world RPGs, however I’m not tremendous into postapocalypses, and Skyrim’s fantasy world didn’t have interaction me a lot. However I love area. Video games set in area are my jam. So I’ve been wanting a recreation like Starfield since earlier than Bethesda introduced it. However after enjoying Tears of the Kingdom (amongst others), I’m frightened Starfield shall be lacking the one factor that elevates the very best video games within the style: the developer-intended potential to utterly break the sport.
To be clear, I don’t imply mods, console instructions, or cheat codes. As a lot as I’m in favor of all those things, I’m speaking about when a recreation presents puzzles and challenges with a couple of anticipated methods to unravel the issue but additionally offers gamers the instruments to sidestep or break these challenges. Like, say, by constructing a Lynel-killing aerial laser array.
It doesn’t matter what, Starfield, like so many Bethesda video games earlier than it, shall be modified past recognition by enterprising gamers. I’ve little question that somebody, someplace, is already planning a mod that can allow you to flip your spaceship into Thomas the Tank Engine. Nonetheless, the character of mods is that, by necessity, they erase the foundations of the sport relatively than break them.
(Un)supposed Penalties
Take Skyrim, for instance. Skyrim was by no means designed to permit the participant to fly. Actually, many quests and dungeon challenges would break in case you may even bounce a bit of too excessive. So flying isn’t allowed within the base model of Skyrim, though you’ll be able to add it with mods. A lot of mods.
And positive, including a flying mod could possibly be enjoyable. However there’s a way of satisfaction that’s lacking. You didn’t outsmart the sport. You didn’t uncover one thing new about how the foundations of the sport work. You simply modified the foundations. It’s the distinction between beating your opponent in a recreation of chess versus throwing the chess board into the ocean.
Examine this to flying in Tears of the Kingdom. The sport is constructed round gliding and, to some extent, flying. However the recreation additionally places some limits in place to stop you from simply flying in all places as a substitute of doing puzzles the supposed method. Balloons and wings will finally blink inexperienced and despawn in case you use them for too lengthy. Even with plenty of battery power and Zonai gadgets, you’ll be able to fly solely thus far earlier than the sport cuts you off.
Until, after all, you build a hoverbike. With simply two followers and a steering stick, you’ll be able to construct a tool that’s straightforward to manage, can elevate off from nearly anyplace, and might fly for a lot, for much longer than any car made with balloons or wings can. Furthermore, when you unlock the Autobuild ability, you’ll be able to re-create the hoverbike from new elements and even spend some spare Zonaite to construct one out of nothing.